Square Enix Collective is a division of Square Enix Ltd, based in London, UK, but working with development partners all around the world.
Since 2014 we have provided a range of services to indie teams, including community and crowdfunding support and a range of publishing services. Today, we focus exclusively on investing into teams and games, working with developers to get their games distributed digitally to the widest audience possible, supporting and mentoring them through the process of completing and releasing their treasured creations. As well as investment, we take care of all QA and submission-related work and a range of other practical services over the game’s lifetime.
We also take the lead on marketing and communications (with approval from the indie devs) and help our developers build a go-to-market strategy - from announcement to release - on how to present their games to the media, content creators, streamers, and influencers as well as gamers all around the world.
Tímea joined the Collective team in 2018, and brings with her more than a decade of video game industry experience.
Starting her career in her native Hungary, Tímea has worked with multiple first party publishers, including Nintendo, SEGA, Gameloft and Square Enix, on AAA, mobile, indie games and more.
As the Director of Square Enix Collective, her mission is to find and nurture talent, and to help indie developers create successful games and build viable businesses.
Lauren joined Square Enix Collective in 2019, after spending three years at indie studio Hammerhead.
Her background as part of a dev team means she’s ideally placed to bridge the gap between small teams and publishes, helping them organise every aspect of their projects – from budget management to console submissions.
She’s enthusiastic about indies, and excited to facilitate the growth of their ideas and help them blossom into a successful game.
Carys joined the Collective team in 2024 as the marketing lead after levelling up from another area at Square Enix where she worked on games from the Dragon Quest and Team Asano teams.
Originally from a film & television distribution background, Carys worked on the UK releases of franchises such as Studio Ghibli, Pokémon and Dragon Ball, before her love of gaming took over.
With a frankly worrying amount of her life spent within RPGs and simulators, Carys is keen to share dynamic new stories from indie devs with players around the world.
Tom joined Square Enix Collective in early 2021 as a result of a botched summoning spell that used up all the candles.
Working in the games industry since 2011 across Art, Animation, QA and Production Tom has spent the last few years working with development teams large and small to help bring their projects to release on PC and console.
With his experience in the Video Games industry in both development and production, as well as a games as art attitude, Tom is passionate about using his expertise to support indie teams to develop their projects to highest possible levels they can achieve.
Katy has been an Assistant Producer at SE Collective for just over two years, focusing on sourcing new game projects and business.
Her path into the games industry was unconventional, studying Archaeology first and then completing a variety of sidequests before retraining as a programmer at an indie studio for three years.
As a huge fan of Indie games, she is excited to find and champion new, innovative games, helping them achieve their maximum potential.
Csilla joined the Collective team in 2024 after years of inhabiting the corporeal forms of your favourite video game characters.
Besides costume work, Csilla’s time in the games industry has been spent coordinating promotional activities across a range of titles, supporting small indie teams as well as major publishers (such as Nintendo, Capcom, and PlayStation) in communicating with their audiences.
Csilla is a staunch advocate for indie games and the people that create them. With experience working in-house at an indie studio and a creative academic background, Csilla enjoys connecting with devs and is dedicated to elevating their projects.
Izzy has been a part of Square Enix since 2020 as part of Square Enix External Studios, joining the Collective team in 2023 where she has worked on PowerWash Simulator, Little Goody Two Shoes, Life is Strange and Just Cause. Izzy has been working on video game PR since 2017, coming from a creative arts academic background.
Izzy’s love for video games has been lifelong, and her passion is doubled by the drive to bolster Diversity, Equity and Inclusion in all areas of the video games industry. Her goal being to play even a small part in making the industry accepting and welcoming to all.
She is also deeply passionate about Spyro the Dragon, as evidenced by the tattoo of the purple dragon on her ankle that she shows off frequently and proudly whenever even vaguely relevant.
First announced in 2013, Collective began life as a website launched in 2014 dedicated to helping indie developers build an audience for their games by tapping into the wider Square Enix community via a pitching platform.
Subsequently we worked on sense-checking Kickstarter campaigns and supporting them with awareness-building, helping a number of teams to raise over $1.2m in total. Collective’s first published project was released in 2016, and by the start of 2020 we have published 12 games on multiple platforms, including Battalion 1944, The Turing Test and Forgotton Anne.
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