Work with us!

Square Enix Collective is looking for great new projects and talented teams to work with – whether it’s publishing support for a development that’s already funded, or investment to help the creation of a game, we’re open to a range of partnerships that always based on the developer keeping control on the project, as well as all rights.

The process of understanding whether or not a project is a good fit for what we’re looking for is always tough to explain in a few sentences, but if you think your project would sit easily alongside the likes of The Turing Test, Forgotton Anne, Battalion 1944 and Circuit Superstars, then get in touch. Generally speaking we’re interested in best-in-class single-player games that have the potential to maybe even grow beyond one release; or projects that might evolve and grow for an online audience over a period of several years. There aren’t many genres or platforms for games that we don’t consider – though please note that we’re not looking for mobile games.

When you work with us, you’ll get the focus on a team of experts who can help you with production, marketing, community and more – while we work with industry-leading teams within Square Enix to provides services and support (including QA, submission, sales and more). Our ambition at Square Enix Collective is to work with teams on multiple projects, or over many years… but we don’t lock teams into anything, so you’ll always have control over your game and your future.

If you wish to submit to us your Game pitch, have a Press inquiry or if you are a Content creator looking to try our games, please use the below form to get in touch with us.

Contact Us

Testimonials

Joe Brammer
Co-founderBulkhead Interactive

"So far, our experience of games industry publishing has been that publishers care about your game almost as much as you do. Our studio was just a few University graduates until we started working with Square Enix Collective, almost 5 years ago.

In that time they have held our hand through our rapid growth as a game development studio, but never too tightly - always being aware that we needed to make mistakes and learn from them, Collective allowed us to take risks, make mistakes, be bold and attempt to make games studios both big and small can only dream of making. No other publisher could support us, our personalities, or our drive the same way Collective has.

As we begin our next development adventure, with The Collective investing in our studio, we have total confidence that we both have the interest of our studios growth at heart and with that, our games and furthermore, the growth of the games industry in the United Kingdom."

James Austin
CEO/FounderWonderstruck Game

"We contacted a range of publishers seeking interest in our latest game, Boundless. We organised calls and demos with all of them, but it was only Square Enix Collective who announced that they'd already played over 100 hours at our first meeting. And this was 100 hours well spent - They'd analysed, understood, and were passionate about the future of the game. No other publisher did anything like this.

From our first conversation the discussion was about planning, collaborating, and pushing the boundaries of what the game could become. What was unique? How could the concept be elevated further? With their excitement and passion for Boundless clear from day one, there was simply no other publisher we could consider working with."

Alfred Nguyen
CEO/Creative DirectorThroughline Games

"The team at Square Enix Collective have been wonderful to work with and their support throughout has been invaluable for us as a small independent developer creating our ambitious debut game Forgotton Anne. We've been enjoying full creative freedom and could focus our resources mainly on developing the game - launching for 3 platforms simultaneously was challenging and SEC's QA handling was superb."

Joe Brammer
Co-founderBulkhead Interactive

"So far, our experience of games industry publishing has been that publishers care about your game almost as much as you do. Our studio was just a few University graduates until we started working with Square Enix Collective, almost 5 years ago.

In that time they have held our hand through our rapid growth as a game development studio, but never too tightly - always being aware that we needed to make mistakes and learn from them, Collective allowed us to take risks, make mistakes, be bold and attempt to make games studios both big and small can only dream of making. No other publisher could support us, our personalities, or our drive the same way Collective has.

As we begin our next development adventure, with The Collective investing in our studio, we have total confidence that we both have the interest of our studios growth at heart and with that, our games and furthermore, the growth of the games industry in the United Kingdom."

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