About Us

How we work

Square Enix Collective is a division of Square Enix Ltd, based in London, UK, but working with development partners all around the world.

Since 2014 we have provided a range of services to indie teams, including community and crowdfunding support and a range of publishing services. Today, we focus exclusively on investing into teams and games, working with developers to get their games distributed digitally to the widest audience possible, supporting and mentoring them through the process of completing and releasing their treasured creations. As well as investment, we take care of all QA and submission-related work and a range of other practical services over the game’s lifetime.

We also take the lead on marketing and communications (with approval from the indie devs) and help our developers build a go-to-market strategy - from announcement to release - on how to present their games to the media, content creators, streamers, and influencers as well as gamers all around the world.

Meet the team

Phil Elliott
Director of Indie Publishing

Phil created the concept for Square Enix Collective in 2013, and has built it from the ground up to offer a range of funding and publishing services for indie developers around the world.

As the Director of Square Enix Collective, his mission is to find and nurture talent, and to help indie developers create successful games and build viable businesses.

Prior to joining Square Enix, Phil ran GamesIndustry.biz for four years. He’s also worked for Gamespot UK as Editor, and for BBC Radio 5 Live.

Tímea Edvi
Marketing and Brand Manager

Tímea joined the Collective team in 2018, and brings with her more than a decade of video game industry experience.

Starting her career in her native Hungary, Tímea has worked with multiple first party publishers, including Nintendo, SEGA, Gameloft and Square Enix, on AAA, mobile, indie games and more.

As Marketing and Brand Manager for Square Enix Collective, Tímea helps indie developers bring their game to market – from building a brand, to how best promote and sell it.

Chris Murphy
Producer

Chris started his career in the games industry as a community manager, primarily focused on live PC games – something he remains passionate about today.

Over time, he moved from community to production, with experience across multiple projects, platforms and genres. He’s worked on some of the most beloved franchises in the industry, including Ultima, Battlefield and Ghost Recon.

As Producer for Square Enix Collective, he helps exciting new studios create innovative games that delight players.

Lauren Hunter
Producer

Lauren joined Square Enix Collective in 2019, after spending three years at indie studio Hammerhead.

Her background as part of a dev team means she’s ideally placed to bridge the gap between small teams and publishes, helping them organise every aspect of their projects – from budget management to console submissions.

She’s enthusiastic about indies, and excited to facilitate the growth of their ideas and help them blossom into a successful game.

Jakub Klitenik
Community and Marketing Associate

Jakub brings almost a decade’s worth of professional social media experience to Square Enix Collective.

Utilising his knowledge of core social media platforms, such as Twitter, Facebook, Instagram, and YouTube, he strives to maintain a solid social presence across branded channels for companies and studios of all sizes.

With a degree in Game Cultures, a background in video game retail and a love for video games in general he is constantly looking at new ways to engage with fans, while refining classic methods for the best results.

Phil Elliott
Director of Indie Publishing

Phil created the concept for Square Enix Collective in 2013, and has built it from the ground up to offer a range of funding and publishing services for indie developers around the world.

As the Director of Square Enix Collective, his mission is to find and nurture talent, and to help indie developers create successful games and build viable businesses.

Prior to joining Square Enix, Phil ran GamesIndustry.biz for four years. He’s also worked for Gamespot UK as Editor, and for BBC Radio 5 Live.

History

First announced in 2013, Collective began life as a website launched in 2014 dedicated to helping indie developers build an audience for their games by tapping into the wider Square Enix community via a pitching platform.

Subsequently we worked on sense-checking Kickstarter campaigns and supporting them with awareness-building, helping a number of teams to raise over $1.2m in total. Collective’s first published project was released in 2016, and by the start of 2020 we have published 12 games on multiple platforms, including Battalion 1944, The Turing Test and Forgotton Anne.

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